Pacifist

UPDATE: Feb-1

We’ve readjusted the code so that while you are allowed up to 10 Proximity Kills, we are still going to be limiting your killing blows. If you have 10 or less Kills, we then look at your Killing Blows.

0 Killing Blows = Green Flag
1-2 Killing Blows = Yellow Flag
3+ Killing Blows = Red Flag

Killing Blows are completely avoidable and are not applied to your stats like Proximity Kills are.


Around a month ago, we added code to look for Proximity Kills and updated our rules. Don’t know what PKs are? We’re not talking about Player Kills (for those that remember Diablo 1). Proximity Kills are a feature that was introduced in Warlords of Draenor where merely being near a mob that was killed around you would give you credit for the kill as well as possible loot. This was great for regular game-play and group quests, however, it was devastating for folks running the solo Pacifist Challenge where ANY kill would red-flag you.

We changed that to allow up to 2 kills as long as there were 0 killing blows (KBs).  This meant you could have up to 2 proximity kills and, as long as you didn’t deal the killing blow, would remain green-flagged and could continue on through the challenge. Initially the thought was the allowance would be more applicable to higher level challengers, and indeed, this resulted in our Legion first Pacifist champion Голаяправда, however, now we know without a doubt that these Proximity Kills will happen anywhere in the World of Warcraft. Our example was a Level 30 Pacifist who already had 3 Proximity Kills.

Based on the feedback we’ve received, we’re upping the limit to ten. That being you are allowed ten kills with zero killing blows and you can still remain green-flagged. Overall this is just under 1 proximity kill allowed per ten levels. While it’s fantastic that we’ve had someone make it to 110 with only 2 PKs, overall, we think the change will open the challenge up a bit to more folks but still have it remain challenging.

There was some thought on just removing the check for kills altogether and focus only on killing blows, however, this leaves a pretty large opening for folks to take advantage of groups and having a guard or escort. There is also some thought towards upping the limit to 150, to match the Blood Thirsty Challenge quest cap. Right now, 150 seems a bit on the excessive side and the reasons for quests for Blood Thirsty are quite different for accommodating Proximity Kills.

Overall, we’re leaving it at 10 proximity kills and see how challengers fare. All Pacifist characters have been updated and have had their flags reset if applicable.

Since the release of Patch 6.0 (the Warlords of Draenor pre-patch), World of Warcraft has been granting if your character is even remotely close to a mob being killed. You can get loot without needing to actually do anything. The “Proximity Kills” are cool for regular players…. but for Pacifists they are the devil.

With the launch of Legion, Proximity Killing is basically a permanent thing. This will make becoming a Pacifist Champion a near impossibility. The challenge is supposed to be difficult but not impossible.

As such, changes have been made to how kills and killing blows are being handled. The changes made will still require a Challenger to be fully aware of players and mobs in order to avoid Proximity Kills, however, there is a measure of forgiveness being applied now. We are basically using a three-strike rule.

  • You are allowed up to TWO kills as long as you have no killing blows. You will remain green-flagged.
  • If you have less than three kills AND less than three Killing Blows you will be yellow-flagged.
  • If you have less than three kills and three or more Killing Blows you will be red-flagged.
  • If you have three or more kills you will be red-flagged (regardless of killing blows).

These changes have been applied to all Challengers on the list, both past and present as the Proximity Kill feature has been an issue for the majority of those listed there.

Due to the Pacifist Challenge kill changes, Xyrelle is now rightfully considered to be a green-flagged Level 100 Pacifist Champion. She was previously red-flagged due to having one Proximity Kill but no Killing Blows about 45 minutes prior to hitting Level 100.

Additionally, we have applied the “Back to Basics” Iron Man Challenge rule changes to the Pacifist challenge, meaning you can now use your Heirloom and flying mounts (among other changes) if you so desire.

With all this being said, there may be room for further allowances, however, we MUST take small steps and see how our changes pan out first.

I wish you all the best of luck in the challenge. Happy picking!

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Achievement_level_100The concept of the Pacifist challenge was around since before WoW Challenges was a thing, however, it wasn’t until we started that the challenge was truly tracked. Since that time we’ve had six characters that have come tantalizingly close to reaching the pinnacle but fell short with sometimes only as few as one kill.

Some thought the challenge was literally impossible.

Tânee and Bloodless proved them wrong.

daisyTânee became our World First Pacifist hitting Level 100 with her Night Elf Rogue on May 18 2016 at 8:32:19am Pacific time. She is known to the community by having several (four?!?!) Level 90 Iron Champions. She had an overall playtime (Level 10 to 100) of 71 days, 23 hours, 13 minutes and 14 seconds.

Shortly after, a mere 44 minutes after Tânee, Bloodless became our second Pacifist Champion with his Dwarf Rogue at 9:15:48 Pacific Time. Bloodless is otherwise known to the community as Lyssan, a person known for his firsts in the Ironman Challenge. He had an overall playtime (Level 10 to 100) of 129 days, 12 hours, 13 minutes and 15 seconds.

Congratulations to both Champions and a big thank you for showing us the challenge is certainly achievable.

daisyI’ve gone over the pacifist rules again concerning Killing Blows and am going to make a slight change to keep things more in line with the spirit of the challenge.

Previous Killing Blow % must be kept to less than 10%, however, really you could make one kill and have it be the killing blow and be immediately at 100%. For the nature of this challenge, the Killing Blow % just doesn’t make sense the way it does for the Iron Man or Blood Thirsty challenges.

Keeping with the spirit of the challenge we’re now going to be looking at Total Kills. As a Pacifist Challenger you must never take the life of anything…  even if it’s a critter! Be wary of what quests you take and what you are smashing! Because of this change certain classes will be impossible to level (eg. Death Knights). I may put in a tolerance to allow Pandaren, Worgen and Goblin characters to leave their starting zones but for the time being we’re going to stick to a flat 0.

If you are seeing that your character was flagged for kills, I’d ask that you have a look at whether you’ve checked the Display Character Achievements Only option in the Interface / Display settings. If you find any discrepancies, please let me know and keep in mind…  I’m working with the data that Blizzard is giving me! 🙂