Blood Thirsty

We’ve been talking about making these changes since the end of the last contest, well… the time is finally here. Blood Thirsty challengers that currently exist on the site will still be held to the old rule, however, new challengers will be held to the new rule. The change will officially take effect on Sept.28 2017 at 3am Eastern.

Blood Thirsty challengers are now allowed to only complete 4 quests and still remain green-flagged. Completing 5 to 9 quests will result in a yellow flag. Completing 10 or more quests will result in a red-flag.

Death Knights, Demon Hunters, Goblins, Pandaren, and Worgen are all allowed to complete their introductory / starter zone quests.  Additionally, we are allowing a handful of quests to allow you access to the Mists of Pandaria and Legion expansion zones. We’ve put up a page that tells you the ending quest of each chain.

To check if you’ve completed any quests on your challenger there will be gold exclamation mark near your character name (much like the WoW quest indicator). In this page you’ll see a brief summary of the quests you’ve completed along with a list of the quests completed that will count against you. There is not much we can do to remove a quest that has been completed, but if you see a completed quest that you think should count be allowed, please let us know.

The release of Legion included the quest chain to tame and drag around your very own falcosaur. There is a very cool reward at the end, so cool, in fact, that Blizzard decided to let you earn this not once but FOUR TIMES. There are fifteen quests for each falcosaur (as per wowhead.com: http://www.wowhead.com/falcosaur-guide), so sixty in total.

The interesting part, subsequently the part that gives Blood Thirsty Challengers a headache, is the fact these quests are account-wide. These act like the Pet Trainer quests, which also are account-wide, and see your new Level 1 toon with 50+ completed quests.

So what do we do?

At this point there really is only one thing to do… up the cap limit from 150 to 210 to account for the extra 60 account-wide quests a character could conceivably start with. For Blood Thirsty characters that were created before June 1 2016, your cap limit is not changed, it’s still 300 (this number was set arbitrarily high in order to account for all sorts of things).

These changes have been applied already. We’ve also reset everyone’s flags from red to green and will let the nightly job run to correctly set everyone’s flag.

We’ve fixed a bug / issue where the quest cap wasn’t getting changed if your character was already in our system. So if you created a character before June 1 2016, you’d have a quest cap of 300 even if you died and rerolled a new Blood Thirsty character with the same name. We’re going to look at your Level 10 time instead (should have done this in the first place!) and set your quest cap based on that.

If anyone notices anything strange or wonky, please let Stone know.

Huge congratulations to the first person to ever complete the Blood Thirsty Challenge, Neverdiedbld! Neverdied is a veteran of the Ironman Challenge with several Iron Championships under his belt and had set his sights on the Blood Thirsty. With his Pandaren Hunter he has paved the way, showing that it is now possible to complete the challenge.

Leveling time between Level 10 (July 8 2016 18:44:44) and 110 (January 29 2017 14:45:50) was 207 days, 21 hours, 1 minute and 46 seconds. Much of that time was spent at Level 100 waiting for some much needed challenge rule changes to happen, especially since the character almost met its demise on testing the water in Legion.

Neverdiedbld now stands as the sole Blood Thirsty Champion on the Victory Podium: http://wowchallenges.com/index.php?Show=Victory&ID=75

Again, congratulations to Neverdiedbld!

As discussed on our podcast over the past few weeks, we’ve been looking at altering the Blood Thirsty Challenge in a manner to achieve a few of our goals:

  1. Change the challenge significantly enough so a Blood Thirsty challenger could not qualify for the Iron Man challenge if they were to use the FULL rules.
  2. Provide a “buff” or nerf to the challenge just enough to allow challengers a reasonable chance of survival when killing through Legion zones.
  3. Provide a “buff” or nerf to the challenge to get more challengers up to Legion zones.

We have never had a Blood Thirsty Champion and if we keep the rules as they are now, we never will. In order to accommodate Goal #2, we need to find a significant enough buff to combat that will allow a challenger to have a fighting chance, but not enough to make things a cake-walk.

Initially we were looking at allowing talents to all Blood Thirsty challengers, however, testing has shown that talents really do not provide enough of a combat benefit that is needed for a person to get through Legion zones. Additionally, testing was done on allowing green gear or some variation of that (one weapon only; 2-3 green items allowed; all gear green). There were some suggestions on limiting the changes to level 100+, however, I wanted to keep things as simple as I could.

So effective immediately, all Blood Thirsty characters will be allowed to equip green/uncommon gear in ALL equipment slots.

Overall, what we’ve found is that Green gear is the way to go. Limiting green gear to either a single weapon or 2-3 pieces of gear overall (which has it’s own inherent tracking problems) would effectively make the challenge Hunters only (not desirable). Granting access to a full set of green gear gives challengers leveling through Legion a fighting chance. It changes your fight time from over a minute (plus survival cooldowns) to around 30 seconds. This is a one-on-one fight, so it will still be extremely important to keep your wits about you as you level through Legion zones.

Allowing green gear to all levels is more about keeping things as simple as possible than providing a boost. This should also provide enough of a boost so we see more participation in the challenge at higher levels as most folks really only make it to around level 30 or so and then give up after dying as it’s quite the slog currently.

Additionally, we have applied the “Back to Basics” Iron Man Challenge rule changes to the Blood Thirsty challenge, meaning you can now use your Heirloom and flying mounts (among other changes) if you so desire. Please keep in mind this doesn’t mean we are increasing quest completions, so use your quests wisely.

A huge thank you to Nisey​ for helping to test many different variations on the PTR.

Good luck and happy grinding!

The WoW Challenges Podcast is the podcast for keeping the community up to date with news and information for your Challenge Toons!

This week we are joined by Nisey!

Nisey, Stone and Leeta discuss their week in World of Warcraft.

Site News

  • Pacifist Challenge Change on the Table
  • Blood Thirsty Challenge Changes
  • State of the Challengers

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Stone
Twitter – @WoWChallenges

Podcast – Adventures in Azeroth

Leeta
Twitter – @LeetaWoW
Podcasts:- Behind the Avatar, Adventures in Azeroth and Geektopia

Nisey

Twitter – @NiseyBGN

Facebook –  https://www.facebook.com/Niseybgn

Axe-PNG-FileThe Blood Thirsty challenge aims to get you to level *more* through killing instead of questing. Questing is sometimes necessary to access some content and we also need to accommodate folks having completed account-wide pet battle quests: these count against even your newly created level 1 character.

Currently the quest cap is 300 for all classes except Death Knights, which is 135.

The change will set the quest cap at 150 for ALL classes starting June 1 at Midnight Pacific.

Characters that are listed on the site before June 1 will be held to the old standard (ie. grand-fathered in).