Rule Changes

Last night we announced that elixirs provided for quests were no longer allowed for challengers, however, we didn’t say why. Please read carefully.

Originally, the challenge was set up to not allow elixirs at all, however, through some coding and quest checking, a method was created to allow elixirs for quests… sort of. The exception is contingent on the elixir being used and the quest being completed and turned in before logging out. When the elixir is used but the quest is not turned in, we don’t see why the elixir was used: your character gets flagged.

For a singular elixir quest, we can unflip the flag (provided you have logged back in and turned in the quest), however, we CLEARLY had it written in the rules (paraphrasing): Use elixirs at your own risk. If you are flagged we cannot unflip it. This still did not deter characters (not one; MANY) from using the elixir, getting flagged and then requesting a fix (incidentally this is why we don’t ignore deaths due to bugs or DC/lag even if there is video proof – we will get hammered with requests).

The fault lies with me (Stone) for unflipping flags in the first place, despite it saying we would not. This is going to stop.

So we are drawing the line here but overall it seems arbitrary, especially so if the rule is kept the same. Invariably, we will get “…but you fixed it for them with the problem / rule.” This is true. Why can I fix it yesterday but not today?  Nothing changed: the rule is still the same!

For zone & quest completionists, do not fret. While I am changing the rule, I am NOT changing the code. If you decide you REALLY want to chance things and use the elixir to do a quest, the code will still be in place to check for it. If you get flagged, that is completely on you: I will not fix it and will be pointing at the “No Elixirs” rule. Know that completing all quests is NOT required to achieve maximum level for any of the challenges.

The easiest thing to do was to keep the rule SIMPLE, something which we already started doing by disallowing green+ gear for shirts and tabards. Adding in warnings did not work (again, I am to blame for wanting to fix things for folks). Changing the rule to flat out say “No Elixirs” is as simple as we can get it and brings us back to the original rule.

With patch 7.2.5 a nice undocumented change that came in resulted in many holiday items that were previously Common (white) are now Uncommon (green). This has resulted in many challengers being red-flagged.

It is important that you remove the items from your character ASAP.

I’ve gone through to reset most flags, however, I don’t believe all characters will be updated to reflect the new uncommons that were equipped. I’ll be doing another pass tomorrow after our big nightly job is done and attempt to fix any new toons that get flagged again.

If you see your character incorrectly flagged, please let me know at Stone -AT- All I will need is your toon, realm, region and I can go have a look. When you send me your character information, please make sure you’ve already unequipped the gear so that you won’t be red-flagged again.

At first we thought this change only applied to Noblegarden cosmetic items, however, I’ve found cases of this applied to Brewfest and Pilgrim’s Bounty items. There are still cosmetic items that remain Common (white), however, based on this change I highly suggest you unequip any items that are marked “cosmetic” in case this happens again.

Header image credit:

LegionLogo_lessglowLegion is now live on EU servers, so our code changes have gone online. The new maximum level to be attained is 110.

Congratulations to all Warlords Champions and condolences to everyone that lost their challengers… thank you for participating in the challenges… you are among some 20,000+ attempts at the Ironman, Blood Thirsty and Pacifist challenges!

wowlegionWe are currently not accepting new characters or allowing existing characters to be updated due to behind-the-scenes maintenance related to the Legion Pre-Patch being deployed on Tuesday July 19 2016.

Once the servers are back up we’ll be working hard to get the site up as quickly as possible, however, there is very likely a risk it will not be up for EU challengers until at least July 20 (the date Blizzard is rolling out the Pre-Patch to EU).

Thank you for your patience and we’ll see you on the other side!

Axe-PNG-FileThe Blood Thirsty challenge aims to get you to level *more* through killing instead of questing. Questing is sometimes necessary to access some content and we also need to accommodate folks having completed account-wide pet battle quests: these count against even your newly created level 1 character.

Currently the quest cap is 300 for all classes except Death Knights, which is 135.

The change will set the quest cap at 150 for ALL classes starting June 1 at Midnight Pacific.

Characters that are listed on the site before June 1 will be held to the old standard (ie. grand-fathered in).