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Green Team Challenge Rules

This is basically the Iron Teams challenge in every aspect except you can wear green gear.

Have a question about the rules? Check out our Iron Teams FAQ.

  1. Do Not Die! - the most important rule of the challenge. Once one character dies the entire team is moved to the Honoured Dead section.
  2. All characters on a new team must be between Levels 10 and 20.
    1. Teams are 'locked in' after Level 20. Changing personnel before Level 20, could potentially red-flag the team: ie. Warlock in the team, healthstone used but then warlock removed before Level 20. Since Warlock is no longer in the team, the healthstone use is no longer allowed.
    2. Due to the listing/level restrictions on the challenge, Death Knights and Demon Hunters are excluded.
    3. The challenge is complete once ALL team members reach Max Level.
  3. No gear higher than Green quality (INCLUDING shirts & tabards).
    1. No enchantments on your gear (DK Rune Empowerment is an exception as it is a class skill).
    2. We no longer allow exceptions for Shirts & Tabards. Any blue+ equip will flag you.
    3. NO COSMETIC EXCEPTIONS! We are NOT allowing any blue/purple cosmetic gear exceptions.
  4. No Talents allowed.
    1. Spec changes are ALLOWED.
  5. No Primary Professions allowed.
    1. No Secondary Professions allowed.
  6. No Potions or Flasks used. We also check for Healthstones used if you do not have a Warlock on your team.
    1. EXCEPTION:: You are allowed to use healthstones only if you currently have a warlock on your team.
  7. Your team's Killing Blow / Total Kills percentage must be 75% or higher.
    1. Individual characters must remain within 10% of the highest Total Kills value on the team.
    2. Honestly, kill tracking is not issue if you are grouped up together and leveling AS A TEAM. If you are following the rules, you won't need to worry about this particular rule.
  8. No raids, arenas, or battlegrounds allowed.
    1. Dungeons are OK! (please see the FAQ)
  9. Joining a guild is OKAY, however, you cannot use Guild Repairs or the guild bank to assist your team in any way.
  10. Leveling via Pet Battles is not allowed.
  11. Cannot boost any character on your team.
  12. No food buffs or other external buffs are allowed.
    1. Class abilities, racials, personal and TEAM buffs (eg. Kings if you're a Paladin) are okay!
  13. No Refer-a-Friend or other XP-boosting activites, gear or buffs (Darkmoon Faire, Heirlooms, Garrison potion, etc). Yes, this includes Monk's XP buff: not allowed.
  14. All Mounts (including Heirloom and Mount Equipment) and Account-wide abilities (Toys) are allowed.
  15. Draenor Specific Rules
    • Flying in Draenor: Allowed.
    • All Follower Missions: Allowed. (Yes, even the XP ones)
    • Mining and Herb Garden use in the Garrison is allowed. Use at your own risk.
    • Buildings: All Allowed EXCEPT for:
      • Barracks Level 2 or higher: NOT ALLOWED (no Bodyguards)
    • Shipyard: Allowed
    • Garrison Outposts / Zone-Wide Perks:
      • Frostfire / Shadowmoon: Allowed.
      • Gorgrond: Allowed.
      • Talador: Allowed.
      • Spires of Arak: Brewery NOT ALLOWED due to passive XP bonus. Smuggling Run is allowed
      • Nagrand: Allowed.
  16. Legion Specific Rules
    • Artifact Weapons are NOT ALLOWED. This falls under the gear quality rule.
    • Flying in Legion: Allowed.
    • Legion Intro Skipping: Allowed.
    • Using Champions as bodyguards: NOT Allowed.
    • Using Class Order Hall "Upgrades": NOT Allowed.
  17. Battle for Azeroth Specific Rules
    • Heart of Azeroth: NOT ALLOWED. (Completing quest auto-equips Heart and will red-flag you)
    • War Mode: ALLOWED. A death via PvP still counts as a death.
    • First Aid bandages are allowed to be purchased from the Auction House.
    • Azerite Armor: NOT ALLOWED.
    • Research "Upgrades": NOT ALLOWED.
    • Island Expeditions: NOT ALLOWED.
    • Battle for Lordaeron Scenario Skipping: Allowed.
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Iron Man concept by Ironbraids & site by David Cassagrande.